#ifndef OPENGLRASTERDESCRIPTOR_H
#define OPENGLRASTERDESCRIPTOR_H

#include "OpenGL/vertexarray.h"
#include "OpenGL/vertexbuffer.h"
#include "OpenGL/indexbuffer.h"
#include "OpenGL/texture.h"
#include <vector>

class OpenglRasterDescriptor
{
public:
    ~OpenglRasterDescriptor();

    VertexBuffer* vbo = nullptr;
    VertexArray*  vao = nullptr;
    IndexBuffer*  ibo = nullptr;
    std::vector<Texture*>  texs;
};

#endif // OPENGLRASTERDESCRIPTOR_H
